4 articles Tag Process

10 Steps to Prototyping with POP

Over the years I’ve spent a not inconsiderable amount of time helping to choreograph enormous, complicated, expensive systems so that specific groups of human beings can derive benefit from them. And whether the end product of those efforts was a multistory building or an app running on a mobile device, one of the best ways to figure out how all the parts and pieces should fit together has been to build a tiny, simple, cheap …

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The Joy of Iteration

Like wine, whiskey, and celebrities with access to skilled plastic surgeons, software improves over time. Typically, the goal is to build a product with a limited set of features that solves a specific problem as quickly as possible. After that, gradual improvements based on user feedback refine a rough, often hastily improvised software offering into something functional and delightful. Not a lot of other creative work proceeds in this manner; imagine if Monet had periodically …

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A Good Idea

My cranium feels like an ancient stone belfry sometimes, in that ideas are flapping around inside it like semi-blind bats, bumping up against each other awkwardly in the darkness and emitting high-pitched squealing sounds. It’s easy to feel overwhelmed with divers notions, schemes, plans, and goals; to find myself unable to take any action because there are so many possible actions to take. And compounding the difficulty, there’s the fact that it’s often hard to …

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The Reviews are In

Imagine this scenario: you are part of a small group of focused, perhaps even talented people. Your group somehow gathers together the wherewithal to build an app for a specific purpose that is directed at a specific audience. You are constrained by time, budget, brand guidelines, client demands, the need to sleep or eat, and gravity. Despite setbacks, miscommunication, user-testing mishaps, and changes of direction, you persevere. One day, after a few months of solid …

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